During my second semester of 2nd year I had a Computer Graphics module that introduced us to a new software programme called Blender. Blender is a free open-source 3D computer graphics software that can be used to create animated films, visual effects, 3D objects, interactive 3D applications or video games. Blender includes some amazing features for a free software package, some of which include 3D modeling, UV unwrapping, texturing, rigging and skinning, and much much more.
Our first project for Computer Graphics included an individual project designing and skinning a 3D object of our own choice. I found Blender very easy and fun to use, and found designing 3D objects and graphics to be a lot of fun. When I first started playing around with all the effects in Blender my project kind of just came together in an hour, I designed a demon head without really meaning too. It’s something I’m very proud of since it was the first ever 3D object I created in Blender. Note that the image below is not the skinned version, it’s the basic version that I first designed before I tidied it up.
After using Blender in Computer Graphics I found myself using is more and more in my spare time because I enjoyed challenging myself to create even more complex objects. Another example of my work would be the chess pieces and chess board I created. It took a while to do but the end result was worth it.
After working with Blender in my own time and in class I found that my interests lay with designing and creating graphical objects. It showed me that games design is the path I want to take in the gaming industry and where I want to be in the future, designing characters and lanscapes for high end games. Some other projects I did in Blender can be found here, on my online portfolio.